← Back to all articles

Phase 1.27 Introduces the Advanced Module System

The Visual Builder now discovers a larger categorized module library from manifests and renders each module through structured settings.

Phase 1.27 expands the Visual Builder from a starter editor into a registry-backed module platform.

What changed

Added sixteen reusable modules across Content, Media, Community, Minecraft, Commerce, Statistics, Utility, and Layout categories.
Replaced the hard-coded builder palette with automatic module discovery.
Added searchable module categories, version labels, descriptions, defaults, and field schemas.
Updated page validation so registered modules can be saved without editing a fixed allow-list.
Added public rendering for every new module type.

New module library

The builder now includes quote, feature list, notice, FAQ, video, gallery, staff grid, testimonials, server status, server connect, vote links, store CTA, statistic cards, countdown, social links, and two-column content modules.

Permanent builder direction

Future modules can now be added by registering a manifest and entry file inside the canonical builder/modules structure. The editor discovers them automatically and exposes their configured properties without another hard-coded palette update.

visual buildermodulesregistryminecraft
Join the Discussion

Leave a comment

Comments are reviewed before appearing publicly.

Comments will return after the database migration is completed.
Discussion

Approved comments

0
No approved comments yet. Be the first to contribute.
Continue Reading

Related articles

Phase 1.29 Introduces the Custom Module Builder

Authorized staff can now create registry-backed reusable modules directly from the dashboard without editing project code.

Phase 1.28 Introduces the Professional Builder Experience

Drag-and-drop ordering, responsive previews, reusable templates, asset management, layers, and revision history make the Visual Builder significantly more professional.

Phase 1.26 Introduces the Visual Builder Core

The first functional visual editor now supports structured modules, property editing, reordering, previews, revisions, and publishing.